| 3.5e SRD At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. At 12th level, this increases to improved evasion, as the rogue advanced talent. She does not need to meet the prerequisites for this feat. Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. Sacrificing some of the Druid’s spellcasting abilities for a further refined connection to their Animal Companion many of the Hunter’s abilities are focused on enhancing their Animal Companion. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… Unlike a druid or ranger, a hunter need not prepare her spells in advance. Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells below. At each new hunter level, she gains one or more new spells, as indicated on Table: Hunter Spells Known. A hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. 2. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Only rangers get resist energy as a 1st lvl spell. Monkey: The creature gains a +4 competence bonus on Climb checks. This animal is a loyal companion that accompanies the hunter on her adventures. Owl: The creature gains a +4 competence bonus on Stealth checks. She takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. Add +1 foot to the hunter’s swim speed. While the hunter's animal companion is dead, any animal she summons with a summon nature's ally spell remains for 1 minute per level instead of 1 round per level. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. The hunter must meet the prerequisites of the selected bonus teamwork feat. Wolf: The creature gains the scent ability with a range of 10 feet. A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device … If the animal companion is within 1 mile, the hunter can communicate with it telepathically. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. 1. It introduces new classes: Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter and Feykiller, Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch, Bull: The creature gains a +2 enhancement bonus to Strength. One with the Wild (Ex): At 17th level, the hunter and her animal companion are respected or even feared by other animals, so long as the animals are approximately of the same type as any of the hunter's current animal foci: bat for bats, tiger for felines, falcon for birds, snake for reptiles, and so on. 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