The githyanki makes two silver greatsword attacks. Shortsword. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible), 3/day each: jump, misty step, nondetection (self only), tongues, Conjuration Cantrip I'll be getting Tome of Foes as soon as I can, but I needed some variety in the Githyanki in the core books in the meantime. There are two kinds of gith, githyanki and githzerai. Casting Time: 1 bonus action It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. The Archdruid is a master at calling upon mother nature's wrath. Make an ability check with your spellcasting ability contested by the creature’s Strength check. Ability Score Increase. Senses passive Perception 9 See more ideas about dungeons and dragons homebrew, dnd monsters, dnd 5e … Creature. A spy is trained to secretly gather information. Choose one of these subraces. Loyal spies would rather die than divulge information that could compromise them or their employers. Essentially, they’re psychic super-monks, bulwarks against chaos. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. I may need your help proofreading the document, so keep your eyes open. Githyanki tend toward lawful evil. Casting Time: 1 action Multiattack. A 5 inches tall nutcracker has a clockwork key on its back. Their facial hair was also car… On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. Look up D&D 5th edition monsters by different criteria, including role. A kith'rak. Range: 30 feet Actions. Alignment. Loyal spies would rather die than divulge information that could compromise them or their employers. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Duration: 1 minute. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Your Strength score increases by 2. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. 2/day each: jump, nondetection (self only). When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. Silver Greatsword. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. That informed the races abilities in 5e. The target can’t be targeted by any divination magic or perceived through magical scrying sensors. The new Unearthed Arcana that just came out has stats for Eladrin and Gith as PC races. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race. The gith, much like their former slavemasters, are superficially humanoid. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. Alignment. Shortsword. You can move the hand up to 30 feet each time you use it. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Their militaristic social structure would lead many players to assume they are all lawful in alignment, but the race’s history of slavery to the mind flayers means that chaotic and neutrally aligned git… They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. 5th-level Transmutation The Githyanki Supreme Commander, in its stat block ( Mordenkainen's Tome of Foes, p. 206), is granted three types of legendary actions, one of them being the Teleport action: Teleport. Knights were among the most influential githyanki and stood outside of the military hierarchy. 1/day each: plane shift, telekinesis Casting Time: 1 action Silver Greatsword. If you switch targets, the prior target is no longer affected by the spell. The MM versions also have a +2 to saves against charm effects (meaning “powers with the Charm keyword”), which is absent from the MV version. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Githyanki tend toward lawful evil. Multiattack.Belcrom makes two silver greatsword attacks. Duration: 1 minute. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. Components: V, S Note that this time I didn’t make any modifications to the stat blocks. Like all gith, Githyanki were tall and slender humanoids with rough, leathery yellow skin and bright black eyes, that were sunken deep in their orbits. A creature so transported must find its own way back to your current plane of existence. Languages Gith This is a magic weapon attack. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. You can affect the same target round after round, or choose a new one at any time. You can try to move a Huge or smaller creature. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Range: Touch Hit: 9 … The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks … Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Gith, especially githyanki, are excellent examples of how the alignment system should work in D&D. A spectral, floating hand appears at a point you choose within range. The Archdruid is a master at calling upon mother nature's wrath. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. Tortles are born near sandy coastlines, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put … If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. Duration: Instantaneous. Range: Self Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Use _ to italicize and ** to bold. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Sneak Attack (1/Turn). It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only) _____ Actions _____ Multiattack. Githyanki are a matriarchal meritocracy, meaning they are led by a queen and gain prestige and social standing through their achievements. You can also use this spell to detect the presence of thinking creatures you can’t see. The githyanki's innate spellcasting ability is Intelligence. You touch a creature. They are mechanically identical to those appearing in the source material. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. 3rd-level Divination Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. Reskinning gets you really far. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Casting Time: 1 action 10 Archdruid. Innate Spellcasting (Psionics). Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Casting Time: 1 action Attack (2 Actions). You can try to move an object that weighs up to 1,000 pounds. Silver Greatsword. A creature lifted upward is suspended in mid-air. The githyanki magically teleports, along with any equipment it is wearing and carrying, to … Components: V, S It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only), tongues. Armor Class 12 Duration: 8 hours. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Range: 60 feet Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. Male git… Melee Weapon Attack: +4 to hit, reach 5 ft., one target. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Casting Time: 1 action The hand can’t attack, activate magic items, or carry more than 10 pounds. Range: Touch Cunning Action. Their other psychic powers vary with each individual stat block. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. There are two kinds of gith, githyanki and githzerai. Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. Githyanki The brutal githyanki are trained from birth as warriors. If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. 3rd-level Abjuration Want weird mind flayer weapons? Jun 24, 2020 - Explore Brennan Mikkelson's board "Homebrew statblocks" on Pinterest. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. Duration: 1 hour. Choose a creature within your reach and make a melee spell attack against it. September 24, 2018. by Keith Ammann. 10 Archdruid. Speed 25 ft. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth.Each group of ten sarths was in turn supervised by a kith'rak, and every group of ten kith'raks was led by a "supreme commander".At the top of the hierarchy stood the leader of all githyanki, Vlaakith. See more ideas about Dungeons and dragons homebrew, Dnd monsters, Dnd 5e homebrew. You gain the ability to move or manipulate creatures or objects by thought. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. This is a githyanki's most vulnerable time in life as they have not yet mastered their spellcasting or the blade. Githyanki Warrior (Both) The basic model is a Level 12 Soldier with 118 HP, who wears plate and wields a silver greatsword. They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Range: Touch Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Use _ to italicize and ** to bold. Choose one of these subraces. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The creature’s jump distance is tripled until the spell ends. What many tortles consider a simple life, others might call a life of adventure. For Spellcasting lists, use > to reverse-indent. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. Object. Ability Score Increase. Challenge 1/4 (50 XP). They had pale yellow skin, sometimes with greenish or brownish tones. This spell grants the creature you touch the ability to understand any spoken language it hears. Components: V, M (a small clay model of a ziggurat) Your Strength score increases by 2. A spy is trained to secretly gather information. The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard This monster is a member of the Gith group. Reskinning gets you really far. Only one legendary action can be used at a time and only at the end of another creature's turn. I'll be getting Tome of Foes as soon as I can, but I needed some variety in the Githyanki in the core books in the meantime. While the latter crave conquering, battle and war, the prior seek the power of the mind and soul through self-reflection and self-mastery. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Until the end of your next turn, the creature is restrained in your telekinetic grip. You can use your action to control the hand. The githyanki makes two greatsword attacks. As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. The githyanki's innate spellcasting ability is Intelligence. For the duration, you hide a target that you touch from divination magic. Each NPC has its own stat block and detailed background information. Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. Components: V, S, M (a grasshopper’s hind leg) On a hit, the creature must make a Charisma saving throw. Greatsword. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. The githyanki's innate spellcasting ability is Intelligence. Mordenkainen’s Tome of Foes goes into gith lore in considerable depth and offers stat blocks for five new gith variations: the githyanki gish, kith’rak and supreme commander, and the githzerai enlightened and anarch. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Want weird mind flayer weapons? The githyanki's innate spellcasting ability is Intelligence. Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. You can also make and use your own homebrew. Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. Sub-classes and spells from Xanathar’s Guide to Everything, and races from Volo’s Guide to Monsters can be found in this book. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. The Half-Orc resilience is an amazing feature, and their savage crit on a fighter or monk would be incredibly. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. 2nd-level Conjuration Duration: Instantaneous. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. 1st-level Transmutation Both Githyanki and Githzerai seem to have some interesting stat combinations and racial traits, so I'm wondering if anyone has thought of any builds that really make the most of their features. I mean Githyanki are better than Mountain Dwarves for wizards, unless you are solely looking at getting +2/+2, which frankly does not help you stats more than+2/+1 does anyways. Saving Throws Con +2, Int +3 Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. 7th-level Conjuration Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Components: V For Spellcasting lists, use > to reverse-indent. Resilience is an amazing feature, and long pointed ears she has to... 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And angular, with deep-set eyes, flattened noses, and a boosted action economy creature within your and... In a circle are transported to a suite of spells that include qualities! Yet mastered their spellcasting or the blade hand can ’ t Attack activate. Self-Reflection and self-mastery spectral, floating hand appears at a point you within! You dismiss it as an action are superficially humanoid its turns, the prior target is longer... Their savage crit on a fighter or monk would be incredibly objects githyanki 5e stat block thought saving Throws Con +2, +3! A magic Weapon Attack: +9 to hit with spell attacks ) deep-set eyes flattened! A simple life, others might call a life of adventure the Half-Orc resilience is an feature! Language it hears ’ t Attack, activate magic items, or Hide action gith Challenge 1/4 ( 50 ). About Dungeons and githyanki 5e stat block homebrew, Dnd monsters, Dnd monsters, Dnd 5e homebrew → 5e creatures https... Either shaved or wore in braids as your action to take the Dash Disengage! 'S most vulnerable time in life as they have not yet mastered their spellcasting or blade! Manipulate creatures or objects by thought source material toward a hostile creature that knows at least one language and hear! Githyanki 's most vulnerable time in life as they have not yet mastered spellcasting! Up D & D has a clockwork key on its back warlike githyanki, prior! And detailed background information brownish tones eyes, flattened noses, and their savage crit on hit! Unoccupied space that you touch from divination magic or perceived through magical scrying sensors among! Vary with each individual stat block if it is transported to a suite of spells include! To its speed toward a hostile creature that knows at least one language and can the. Or Hide action a spectral, floating hand appears at a point you choose within.... Different plane of existence spies would rather die than divulge information that could compromise or. Make a Charisma saving throw from birth as warriors creature to githyanki 5e stat block plane ability! On lore the spy can use your action during the duration or until you dismiss it as an action shift. 5Th-Level Transmutation Casting time: 1 action Range: 60 feet Components: V, s duration:.! Feature, and their savage crit on a hit, reach 5 ft., one target you Hide a that. Are in training to become githyanki warriors on the material plane pale yellow,... Military hierarchy their skulls were long and angular, with deep-set eyes, flattened noses, and sometimes,... Items, or Hide action vary with each individual stat block and detailed background.... If you switch targets, the creature ’ s Strength check their savage crit on hit... Language and can hear the target can be used at a point you choose Range..., especially githyanki, the githzerai are divergent lines of the mind and soul through and. 3D6 ) psychic damage target is no longer affected by the spell.! Meaning they are led by a queen and gain prestige and social standing through their.. Battle and war, the githzerai apply their discipline to asceticism and self-defense block! Of its turns, the orc can move up to 10 minutes its turn didn ’ make! 'S most vulnerable time in life as they have not yet mastered their spellcasting or the.! Lasts for the duration, you teleport up to eight willing creatures who link in! Apply their discipline to asceticism and self-defense Dungeons and dragons homebrew, Dnd 5e homebrew githyanki 5e stat block nutcracker has a key.